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Welcome to Carista. We are an original fantasy roleplay forum set in the world of Carista -- a place where the eight different systems of control are divided across countries and oceans and blood. The systems of control are Fire, Water, Earth, Wind, Ice, Plant, Health and Time -- all given to humanity in ages past.

Now, during a golden age throughout the kingdoms, rumors have come of the Loners discovering an ancient building deep underground that contains a legendary Relic that may hold the key to ultimate power or destruction. And so the race of kingdoms begin with the prize being a Relic of untold power...


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 The Basics of Unda

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Delilah
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Delilah


Posts : 885
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Join date : 2012-07-24
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The Basics of Unda Empty
PostSubject: The Basics of Unda   The Basics of Unda I_icon_minitimeTue Nov 27, 2012 9:25 pm

Unda
Ruled by Amélie Durant, Water Citizen (NPC)
    For ages and ages past, the collective Kingdoms of Unda have controlled any and all trade that passed through the oceans. However, when Glacies finally split from the collective Kingdoms nearly thirty years ago to become a Kingdom of and own their on terms, the Collective Unda Kingdoms have had to fight for trade control tooth and nail. Unda, with their superior and experienced Navy, have finally taken it past just defending what they know to be theirs. They have now begun invading the sparsely populated poles that Glacies claims and forcing their once brothers and sisters from homes to work below deck on ships, the most hated and dangerous jobs in the ocean. The Queen of the Collective Kingdoms of Unda, Amélie Durant, pushes her Navy to very corners of the oceans, searching and hunting down any exposed and unprotected Glacian while keeping a search for the Relic that will surely double their power and allow them to crush their traitors brothers and sisters.


The Basics of Unda Unda_City_zps14cf8138

    Population: 72% Water Controllers, 21% Ice Controllers, 5% Wind Controllers, 1.9% Assorted, 0.1% Time Controllers.

    Geography: Being a kingdom made entirely of islands, the majority of the land is beach. However, the land that is not beach is tropical forest, providing the livestock that is not fish. With a few mountains on the islands, there is little to no rock in this area. The capitol, Wakdarming, takes up the entire center island, with a dock on each side of the city.

    Culture: The cuisine of Unda is exemplified by their coastal existence. Their entire menu is based off of fish, with any plants they eat exports from Sera. Mostly it is large fish that feed the entire family, with small snacks usually shrimp or river fish. Their architecture is the most primitive, even to Sera. Whereas Sera communities are organized, Unda communities develop as they go, and most buildings are primitive fishing huts, with only the ports and shipyards having complex building, where it is more complex than any other building you will ever find. A

    Politics: The nation of Unda is held high because of their trading skill, and every nation does their best to stay on their good side, to make sure trade flows freely with them. However, because of their persistence to leave Unda, the kingdom of Glacies is the only nation with trade raided by the navy of Unda, and the hostilities are known by all other kingdoms.

    Religion: The people of Unda generally follow Elementalism.
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